Nice. A Deus Ex throwback.
Nice. A Deus Ex throwback.
Vote fiev
You know, I started out hating the stale joke, but literally everything else made up for it and then some. Now I know the way.
Neat! Better than anything I've ever "animated"... There are a few things that stand out to me from an outside perspective:
1. Seems that the visual resolution is gonna need some work, although it's passable for sure. Might be related to how you've framed the author logo? Random guess.
2. Some movements seem a little direct, and I'd mostly just keep note of this for later. Basically, some animations like things falling or things being thrown will change in speed over time, such as an object falling faster or a thrown thing decelerating.
3. The portal frame could've used some degree of an outline, as it does look a little funny vs the usual madness style.
Always happy to see new people add to the community after all these years, and I think you have a lot of potential. Good luck, m8.
Obligatory.
Obligatory vote 5
Lmao sansford. That hurts my soul but makes me laugh at the same time.
Remember to Madness GOTO the polls. I apologize for nothing.
Noticed at least one or two sounds seen in Deus Ex 1. You can't sneak those past me. Pretty solid piece overall, btw. Just felt like commenting on that.
Ho. Ly. Crap. The details people might overlook are immense. Some actual frame-by-frame animation. Fantastic ambiance and soundtrack (fleetwire, my boi, nice work), the use of 3d graphics, the flag flapping in the wind, dirt being blast aside by aircraft... The actual choice for fully diverse camera work, fantastic set pieces such as the city's wideshot, to even small details like the population number dropping...
WHEWIE. Grand total, I feel like the animation in this, in terms of actual scope and material depth, is unironically superior to anything from the canon madness movies. That isn't even beginning to talk shit about the canon madness movies, that is 100% a compliment to the work done here. This would be impressive in any field of flash movies, but seeing all the diversity of shots and art in this is a godsend. Those aspects are in extremely scarce supply through madness fan films. Sidescrolling is prettymuch guaranteed to be 95 to 100 percent of the content, so trust me when I say I appreciate the work done here.
This is just a preview and I'm already beside myself. I imagine the actual movie will have to get action and more sidescrolling shots in, so it won't always be this cinematic (as my expectation, as I said), but if it's even got splashes of shots like these I am ALL over it. I don't care if nobody gets shot, this is a 10/10 madness short.
Awesome review my boi! You are correct that the film will have those "regular" side-scrolling scenes, but I plan to pack-in enough detail and cool shit that it more than makes up for it.
The choreography is absolutely stellar in this. Lots of things I've never seen before in arrangements, and things that are highly underrated on top of it. For instance, guys in body armor making fun enemies, as just one example of the latter. For the former, things like holding a pistol to a guy's head, reloading it, then firing while he's still pinned down? Awesome. Dropping a guy's magazine with gun-fu and watching him fire the single round in the chamber? A fantastic detail.
Some of the movement, particularly in response to recoil, being hit, and etc do feel a bit on the weak end. Well, for what I've come to expect from Madness shorts, anyways. Still, the reactions are there almost always, so it's certainly not a lack of effort in play. While it is well into the realm of opinion and bias, I would have loved to see more "fling" and "bounce" when the chaos unraveled. I feel like some of the sequences with slow, tactical movements could've also been enhanced with some alternate camera work to ramp up the sense of tension... But let's be honest, side scrolling is prettymuch 96% of everything in madness combat, so once again that's a very specific detail.
I found myself really enjoying the details and movements here, but the sense of energy didn't quite cap it off into a complete "murder boner" or whatever you'd call that. Awesome work nonetheless, I really can't overstate the sense of soul and individuality in the action sequences' planning.
I'm rewatched my animation and yeah, I see that the pacing is unstable. Thanks for pointing!
I got more hobbies than you got swimmers in your nutsack
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