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280 Game Reviews

53 w/ Responses

I usually enjoy a challenging game.

But DAMN that was sillly hard, everywhere I went i had 3 enemies, each of which would should 8 or 12 homing missles at me at a time firing every few seconds, I just got raped all over the place, arcade shooters are always challenging but this one was once again exceptional. -_-

It was ok

But like all of tom fulp's games its ridiculously hard and enemies do some ridiculous attacks, such as the agents punching me when they are still ying on the floor, the fact that my guy actually goes BACKWARDS when he hits people, his actual response time is kinda slow, you know a good tenth of a second difference can screw you over pretty bad, and every time an agent comes in with the first mini clown demon encounter, the agent will punch me when hes on the ground, then my guy has to lie down just long enough so immediately after he gets up the clown strikes with a fist attack that goes 7/8 across the whole damned screen, making dodging it nearly impossible, other than jumping, which my guy responds to slow to do in time... -_- and then after i get hit with the fist i lie on the ground for another long-ass period of time and get punched by the agent again, and repeat for a 10-15 life cycle out of my 20 lives overall no real problems other than that, other than why the deagle has to suck so bad and why a pump shotgun shoots so damn fast.

Okay not as bad as project TTFN seems to think

but thats mostly because he isn't being fair in considering all the actionscript etc that went into this game. First things first: How do i shoot? Player falls through the floor if hes going too fast, try improving the thickness or check time or whatever you used for your platform collision. more than pixels please, if you had drawn an actual master chief i would have given you a 6 maybe. English is bad, _Your_ is there when _you're_ should be there. Also try making it a bit easier, I keep dying due to insane jump lengths / heights. I know you worked hard, but you still got some stuff to do, and don't expect a 3.00 or higher on the first go, consider yourself lucky your first submission was good enough to pass.

Snore...

its an ok guy but it is extremely boring and the level of programing seems minimal, jus randomization and simple click and drag... plus you want people to cough up money for a bunch a basic features?!? Make this much more exciting, improve on more complex gameplay, and don't try to make people pay for something thats not really that good...

No, fail.

This was poorly animated and I agree with jay berry on all parts but the copyright shit, people use copywritten music all the time. But that aside imma list some the goods and bads:
Bad:
Some shit explodes while the other gets hit with a bullet. WTF
Poor varieties of enemies, you had a car, some running stick dudes, random smiley faces, and dudes hanging out near nuclear waste like they want to get cancer or something. (idk if you can get cancer by high amounts of radiation exposure but its sure as hell cant be good for you)
No sound when you fire
POOR ANIMATION, DID I MENTION THIS BEFORE?
Very shitty action script, just triggered animations and buttons.
Not really fun at all in my opinion.
Its categorized as sports-golf as genre, and this his nothing to do with either so again WTF.
This kind of game has been done a gazillion times before so why add one more to the count.

Goods:
oh shit, im kinda drawing a blank here.

SUMMARY: you got a lot of work to do to make this better, i recommend you get something better to draw with (tablet or something like that), read up on your action script some, add a wider variety of sounds, and make the easter egg something worth finding.

its okay

but the second one is much better and a SHITLOAD less buggier, i swear i do the fish challenge and it bugs out saying that my bot is out of bounds, and it kept on saying that no matter how much i moved it and even after i deleted ALL my parts. so i go to the main menu and try it again, that bug doesnt occur again but then something snaps in the game and i do a test one time with roatating joints, everything works perfectly. i fix something and go back and for no fucking reason its counting CW and CCW in reversed order! i hit the button to close the claw and it opens it even more, and the limits were somehow reversed just like the direction! just glad you debugged the fuck out of this game.

its good but...

i've heard that soundtrack used in too many entries and after a while it was just stupid monotonous blasting away at the 150 copies of the same guy all trying to fit ass many dicks up your ass as possible so it got boring, also i think there should be super perks where it counts how many guys you've killed and shots fired and deaths, etc. and after a high amount of those it gives you a super perk, you only get one super perk to use at a time im thinking and becuase they're based off your overall stats they travel from game to game.

Not to good in my opinion

like all play crafter games this one has crappy physics, cheap graphics, and boring gameplay. make it more exciting, more realistic, and with better, less generic graphics.

Not so good...

Artwork was rough at best, difficulty was through the roof excessive, and it was VERY hard to control the spaceship, its pretty much impossible to score a kill without losing a life... try making the space ship shoot downwards next time, like when it flies off it extends out, that'd be cool :D. Try making it easier, working on the art, and making the gameplay a little more complex, like maybe a upgrades shop and progressing levels of difficulty or something.

I fail to see major differences.

its basically the same thing except why do i have to pay for some stuff, you're already getting paid for the ads and your not using any constant expense like servers.

grubbygames responds:

Yes, the servers are needed to store your robots, replays, and challenges. We have millions of them stored. Storing them isn't cheap and searching them is a costly operation.

Also, ads pay a VERY small amount of money. Each time you play the game it pays us something like 0.005 cents... that certainly doesn't cover server costs!

And that's not taking into account the cost of the game's development! We truly require, and appreciate, those who choose to become IncrediBots Supporters.

I got more hobbies than you got swimmers in your nutsack

White Chocolate Chip Clock @WCCC

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