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WCCC

280 Game Reviews

53 w/ Responses

Good game.

Challenging at first, until you get the sniper rifle. After the sniper rifle everything's downhill as you can easily pass one more level to get the flamethrower, at which point the duo is unstoppable. Flamethrower for unlimited spam that takes out everything small at close range, and the sniper just decapitates anything in a couple of shots. Good upgrade for mechanics though. Cars, foods, extra antidotes to collect for OCD sake, barrels, and some interesting zombie types. Jumpers and babies kinda surprised me, best zombiework since the jetpack zombie.

Overall, 9/10 4/5. ~WCCC

Good work for a Test

Really gets crazy, and I played the original, some solid upgrades I'll say. I personally would want a fully automatic upgrade because everything just gets crazy to the point were spamming click isn't enough. Although I did encounter a bug with no being able to collect the fully upgraded weapon bonus, which might've been related to getting the fully upgraded base bonus first, look into that if you can, hate to see a bug like hat a in the final version ;)

WOAH.

First thing that caught my eye about this was the extreme sensitivity of the controls. I dash all the time when I'm barely tapping twice within a second. Got me hurt more than it helped, especially since a lot of the time I'd go dashing in directions I wasn't even pushing, which was even more annoying. Probably change the sensitivity or control method for that. DASHING ASIDE, It was a fairly decent game, although I would've liked to NOT lose my health upgrades every time I died. As, at least on normal, they were relatively rare. Good work, good idea, just clean up that dashing thing and it'll be near perfect.

7/10 4/5 ~WCCC.

Certainly A New Take On The Game

Once again, it delivers a great dose of satire for all the major events in the modern world, but the physics were certainly toyed with quite a bit and the gameplay made more diverse. It also received a noticeable upgrade in difficulty. My only complaint is perhaps too much difficulty in some areas, such as achievements, though challenge is always good for those. Also I despised the annoyance of bugs.

Bugs I found:
-Lady Gaga floating through the walls A LOT.
-On the windmill blade shaped level with 2 buttons for Steve Jobs, he was almost always killed by the upper-left most spike (relative to the start) through the wall.
-Upon the final jump with Lady Gaga, she floated through the wall at the end and fell into blackness, which really pissed me off at the terribly timing of it.

All-in-all, pretty awesome, and the bugs aren't too numerous, especially considering the massively upgraded and complex physics, and the jokes were enjoyable as always.

9/10, 5/5

~WCCC

Amazing.

A work of art that relies on very basic graphics, but creates an innovative style of gameplay. There is no instructions other than the controls, and the player can wander wherever they please, yet they can't TRULY get lost. It relies on the player's ability to learn and recognize patterns and relationships, such as the part where every 3rd jump was a super jump, or the various stat counters and measures that would ultimately rely on the player to recognize the pattern and solve it themselves.

A truly amazing game, great job on it!

10/10 5/5, WCCC

Pretty good

of course I was kind of disappointed that its possible to get all the guns in under 2 hours, and got frustrated at the inexplicable lag, but it was a pretty good time. The title had my fooled as to the genre, and really there isn't one, it's just a do things at your own pace for your own fun type play. However, I was glad to find out I could fix the lag with a page refresh without losing my data. Good game all-in-all, wondering if there's anything in store for its future. Also I thought it was funny that you kill yourself by electrifying a nuke, but not stomping on it, strange stuff.

8/10, 4/5 ~WCCC

Pretty Good.

There were a few english errors, but they were minor. Many people are complaining about the dragon's lack of a 3rd level, but technically it does have a 3rd level, and many above that. If you ever max out a unit's VISUAL leveling, it still levels up, but instead gains +1 of its stat per level, which can save some money. For people talking about disappearing money, I haven't experienced any of that between the 12 levels I played. Enemies that are tougher are explained in the tutorial bits, different enemies have different health levels, etc. Fantastic game, really loved the idea that you can upgrade units with money or with experience, kind of combines the two more traditional upgrade methods in defense games.

Overall, 5/5, 9/10. ~WCCC

Godo game, but buggy.

I really enjoyed most the game, but it started to lag like hell in some of the earlier levels, I was also left with no way to upgrade my troops, I upgraded the gym and everything, but I never recieved an upgrade button, everything just asked me if I wanted to buy it again. Finally, I had some weird boss glitch with rufus the demon. He popped up and couldnt be killed no matter how hard I dropped rocks on his head or slashed him, and when I lost, I tried again. After I tried again and started over, my dragon instantly died, then after that rufus was replaced by a mouse, WTF? anyways good game, needs A LOT of debugging though.

Pretty good stuff.

Lighting effects were, needless to say, dazzling. Zombies were interesting, level up system was entertaining, and the story was fairly decent. One thing I would add though is adding a difficulty setting. Was able to breeze through the game killing everything on foot with a handgun. Although I must admit I had to pour quite a bit of skill points into handgun and precision, but after I did combined with Laser pointer mounted deagle, nothing stood much chance. Something I did find challenging about some of the zombies was that some of them used ranged attacks. The super-sonic vomiters were pretty hard to dodge after they fired, but the homing flesh chunks shooters were just right as far as dodging, you could dodge them fairly well, you'd just have to be on your toes. I also thought that that the touch that you walk faster on sidewalk than open road was a nice bit of detail.

All in all, good job. 10/10, 5/5. I'll be anxiously waiting for part 2.

Xplored responds:

Thank youuuuu!
Act 2 is under final testing and finetuning :D

Wow, great stuff.

Reminds me a lot of unreal flash, but with more options in a few areas, a shop, and actual missions (although they work a bit like TDM and CTF), however, one HUGE problem I encountered was the game completely froze when the enemy captured a data post thingy for the first time, it was weird as I couldn't move, I couldn't aim, shoot, and neither could anyone else, but when I held spacebar it activated adrenaline... needs some fixing, perhaps test it better in firefox? That's what I'm using and that was a REALLY weird bug. Kinda annoying too because I had to refresh the page where it took 5 minutes to load the game again... another area of mystery.

I got more hobbies than you got swimmers in your nutsack

White Chocolate Chip Clock @WCCC

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