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WCCC

280 Game Reviews

53 w/ Responses

Great game, but a lot of annoyances.

I personally loved all the NES throwbacks, emulations, and hilarious quirky bits to this game, but found it near unbearable at some points with almost short-spanned, super excessive difficulty (which is very much like NES). After doing the first 5 levels of the game, my save data mysteriously vanished when I logged on a week later, and I re-did all my progress. In re-doing it, I realized the horrible replayability this game has (or at least to me) due to all those knots of stupid annoyance such as the barrage of instant death lasers in the Mega-Man phase (especially after killing 9 enemies EVERY life, leaving my trigger finger aching after just the 2nd go.), the excessive button-spamming effort of the Balloon Fight knock off (I've played the original and swear its MUCH easier), the sea anemone, and lots of quirks with the Wrestling/Boxing type match related to speed (knock down opponent; before he even hits the ground he recovers and triple specials me with head-bite, vomit, and spin... repetitively) .

Like I said, great game. Played it, loved it, hope to see something like it or of similiar quality in the future, but can be rather annoying at some points.

5/5, 9/10
~WCCC

Fantastic game, but some problems.

I'll start by saying that the game is well designed, the premise is kind of cliche I'll admit, but it added some fun twists. Many levels of the design demonstrated that you understand the underlying elements that MAKE horror; darkness, surprises, uncertainty, limited resources, little things that jump out (exploding pipes, etc) and so forth. In total, it made a great gameplay feel and kept entertaining throughout.

Now I'll list the bugs I've found:
-Refire rate is listed as "reload speed" in weapon stats, should probably be fixed for clarity.
-On the 6th level, a floor-grate explodes and small larva fly out. Problems is, I was caught inside the hole where they spawn, with no way out and inescapable death. Ouch.
-When switching to another window and back (I've got a chat window rolling while playing) your cursor vanishes in menus.
-When switching to another window and back, the arrows and scroll bar in many menus, particularly the SHOP, disappear, but the home button is still there and will refresh it, still not great though.
-On the level where doors are being opened by your hacker friend, I picked up a PDA while the dialogue went on for opening the door, and was frozen inside the PDA, and died consequently as the combat was still going, probably the dialogue un-pause unpaused the PDA's pause? (Just a Theory)
-Froze on the 7th level, while firing my handgun, not much else that made it stand out, sorry.

Overall, FANTASTIC game. Lovin' it.

9/10, 5/5
~WCCC

Me Gusta.

To me, this is a fantastic combination of thing-thing and Ratchet and Clank (maybe a bit of fallout with the perks?). Don't be fooled by that though, this definitely stands out in a league of its own. YES it did have lots of show-off-y DLC that asked for money, but the free portion of the game is still massive in entertainment value, and the depth and complexity of the design is stunning.

Fav'd, 5'd, 9/10'd (got a tad bored with paradox mode, sorry bro).
~WCCC

Great, simple concept, but glitchy as hell.

Great game. The concept was so outlandishly simple, yet artistic and entertaining, I found it to be a treat. HOWEVER, I have noticed a large problem with physics. They are as follows (Running firefox if it helps with debug)

-Once I died at the top of a jump when soaring over spikes, only happened once, so I'm not concerned.
-Noticed a difference in character collision based on hat. My example is while wearing the unicorn horn, I was too large to get to the bird that needs a crown, I got stuck floating above the box and below the floor EVERY time, even after restarting twice. I guessed it might be hat based, so I went with no hat, and it fixed my problem. Was able to soar past the obstacle, but noticed while my hit box was slightly shorter, it was notably wider. Not sure how hats equate to collision size, unless its intentional or based on how collision is detected.
-As previously mentioned, getting stuck in the floor a lot. Not sure why this happens, but once got stuck in the floor, reset, and got stuck exactly where I reset to (lol.) Also some objects get stuck or placed in very unfavorably tight squeezes, leaving a small handful of obstacles literally impossible (might be hat dependant?)

Other than that, pretty good game. My perfectionism prevents me from playing all of it because of my inability to complete all the obstacles, mostly due to jammed crates and such.

Hope to see more great things in the future!

9/10, 4/5.
~WCCC

Great game.

Easily has eaten up my entire school night, and has amazing hybrid properties. A lot of people complain of shitty frame rate, but I'm not really sure why, I get perfect frame rate throughout the game, maybe its a firefox advantage? Like some guy said, he expects low framerate from chrome, but I'm no expert. Overall, great game, but the experience is all too prone to perfectionism (IE make a fantastic wall of rocket turrets to destroy everything over the walls, etc.) but is rather slow to progress through.

Overall, 9/10, 4/5
~WCCC

Good little time waster.

Yes, the enemy variation wasn't super diverse, but they had both varying ranges and weapons they used. Most people got pissy about not being able to aim effectively with the M249 SAW (btw, the saw stands for squad automatic weapon, not squad assault weapon [Yep, I'm that OCD] ), but in my experience its pretty simple. If you fire elongated bursts and just sway it everywhere, the accuracy gets pretty shitty, however if you used short controlled bursts and focus on small groups of targets at a time, thing aims like a dream, with is more realistic in that sense. I honestly, found the M16 and M21 useless, and the P-90 damn near perfect. All-in-all, a great game, short and basic, but very high quality in all the content (drawing, programming, etc).

Overall, 9/10, 5/5
~WCCC

Enjoyable Game BUT.

The reliance on the evil Mochi network to save progress (as opposed to actual COOKIES) is very bad. I personally have blocked all and any connections to mochi to spare myself advertising by the bucketload. However, since I've done this, I am 100% unable to reconnect to them to save game progress, perhaps you should look into either: A. not relying on them, or B. Give an option to save in cookie form to play without multiplayer, etc. This is incredibly shitty as I am able to save no game progress whatsoever, and on a very time-muching game like this, that's fucking annoying, to put it bluntly.

THAT ASIDE. Good game, fun to play on end, but a notable glitch with burst fire weapons that it will only do the full burst count if you keep the trigger held. Such as tapping the trigger with an M-16, it can fire only 1 or 2 shots instead of 3.

Overall, 9/10, 4/5. ~WCCC

Decent Platformer, but bossfights sucked.

Platforming concepts weren't anything new, but had a funner than usual retro feel. The normal levels were a breeze across the board, and then level 15 struck. I've sat down for an hour and a half attempting to beat it, no success. My main complaints with the fight are collective, but the elements are:
-Boss has 10 hits, whereas you have 3 (kind of a constant)
-Half of the hearts for recovery were placed in suicidal retrieval locations.
-Boss REALLY liked camping in unreachable locations for 50%+ of the fight.
-Boss would often teleport into me and then shoot me within a half second succession, effectively slaughtering me in an undodgable manner.
-Fell through the floor 2 times, INCREDIBLY rare relative to the number of attempts, and the first wasn't so bad, I was f*cked anyways, but the 2nd time was when I had him on the ropes.
-Third and especially fourth (only reached it once) spike barrages were damn near impossible.
-Shortly after hiding in corners from spike barrages, boss would often teleport RIGHT above me and point blank me, almost always before the spikes were even gone, effectively leaving me insta-raped into a pit
-The pits in general; these aren't a problem on their own, but with the insanity of everything else put together, this made the goal assured to be impossible.

Like I said, decent platformer, but f*cking brain exploding-ly frustrating boss fight(s). I'm not in the habit of Rage Reviewing, so I'll throw the bossfights out of my scoring and leave an overall 8/10, 4/5.

~WCCC

TheVillageBlacksmith responds:

Oh wow. Thanks for the in-depth report. Him having 10 health is actually a bug. He's supposed to have 8. I apologize for completely overlooking that and I'll get it fixed up right away.

Fantastic game...

But had the game glitched to a halt 2 times. To help with future debugging I'll list the causes specifically.
1. Was in the level where you run across the escalator as boxes spawn on top of it and try to push you or make you hit one of the 2 red X's on ceiling, I hit the first upon hopping off 2 boxes, and was frozen dead (but not invisible) inside the wall.
2. Was replaying with super awesome powers, and was randomly clamped inside a level finish door and couldn't reset, ironically, upon exiting to the main menu, I'm floating on the gray circuit background infinitely exploding with no escape, still occurring as I'm writing this review in fact.

BUGS ASIDE, great game, takes the casual puzzle/platformer build and adds that extra aspect and bit of randomness with the announcer and (more importantly) the dying upon holding still aspects.

Overall, 9/10, 5/5
~WCCC

Game is fantastic.

Like what everyone has said, this game is very reminiscent of fallout; the stats, skills, layout, etc. It even has the bottle cap mini-easter egg "I wonder if these will become currency." People are complaining of glitches left and right, but hilariously enough, I haven't encountered any (running in firefox too) , other than maybe quest rewards auto-added to my storage overflowing it by 4 pounds, but that's understandable. My advice for people experiencing glitches, update your flash player. Anyways, game is, as I've said, fantastic. Its fun to manage all the different variants of weapons (custom stock, scoped, spec ops, military, lightened, damaged, etc.) and toss your teammate the biggest, baddest gun you have with no real concern for HIS ammo supply, which works good enough. Just need to find me a better Thor...

Overall, 10/10; 5/5

I got more hobbies than you got swimmers in your nutsack

White Chocolate Chip Clock @WCCC

Age 30, Male

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