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WCCC

280 Game Reviews

53 w/ Responses

I feel this is one of the best out of the thing thing series. I have two complaints however:

1. Cannot have hoodies without having a woman's bobbies (dangit bobby)
2. The lack of a mode of continued survival, possibly with various different forms of enemies (such as Thing Thing Arena 2, I loved this so much.) This sticks out a lot because you grind and get all sorts of great gear, but nowhere to invest it all other than timed deathmatches filled with secondary objectives.

Otherwise I felt a moderate desire to race and complete all the objectives side by side, and ultimately did. I would almost ask for a minimap too, but that would remove a large level of difficulty from the "exploration" fueled objectives. Otherwise the weapon unlocks were entertaining, the objectives were challenging, and the entertainment value lasts within the hour range.

Great, but not perfect.
9/10, 5/5, ~WCCC

Bueno. This was hilariously petty in how much you do, and the game itself lasts only a couple of minutes, but it's definitely kinda amusing to be that guy who just orders stuff around. Someone said poor voice acting I say "Voice acting was god damned perfect". Experimental? Yes. Short? Absolutely. Thrilling? Oh yes.

Nice one.
9/10, 4/5
~WCCC

Serious imperfections. Funtion-wise, this game is prettymuch identical to the original, but with a smoother frame rate and smoother, more modern graphics. Past that I guess you added achievements, but this game was plagued by extreme shooting controls difficulty I really don't remember in the original. Was so bad at shooting things out of the air with hitbox issues I'd just sit there and camp for that 1 piece of ceiling to fall back down or whatever and would STILL miss it 3-5 clicks later. Not bad. Not Great. And achievements have fairly vague descriptors, such as speed run time limit or the Marc Summers deal.

Kenney responds:

Hey, sorry to hear that. I must agree with you though that I should've done some refinement, due the deadline there was no time for that. But I'm bringing out a patch today which will fix all these issues.

Do not want. The concept sounded thrilling in the sense that I imagined this as a 2d side scrolling combat oriented game, but it's more of an endlessly generated time muncher... attempt. Don't want to sound like an ass here, but this was fairly un-thrilling from the start. The music just kinda loops and is pretty annoying, the controls seem to have delays after switching lanes (good 1/4 second between pushing lane switch and jump key before you actually jump, which is often fatal in key situations. The controls also are prone to just going apeshit if you say, hold jump button for several seconds, it'll just keep jumping for up to several seconds after you've released the jump key, like it's just queuing the commands in an unintelligent manner. The shooting was a fun concept in the sense that is forces you to multitask and keep things balanced, but felt more gimmick based due to its very infrequent and petty usage. Finally, upgrades were a fun concept, but the fact that you just upgrade powerups and your guns (which are very briefly used anyways.) leaves it feeling very un-engaged and flat. This game isn't without quality though, the art is more than acceptable and the programing itself is pretty bugless as far as things are concerned, but the actual execution makes this have very low entertainment factor and low replayability.

Sorry. 5/10, 3/5 ~WCCC

This is obviously experimental. Not sure why this achieved front page, but pixelated games have been taking trend as of late. What is unfortunate is that it lacks any form of puzzles, gravity, or jumping/advanced obstacles, firmly making it an adventure game and not a retro platformer as it appears. The mechanics are very flat and the difficulty quite mediocre. I also encountered a glitch in the 2nd level where I was under the impression of jumping or other acrobatics and pressed space. This scrolled the level into an empty white space for unknown reasons, making it unplayable. What the hell.

In any case, it is a WIP and remains as such for the time being.

6/10, 3/5.
~WCCC

Decent game, but either the compatibility with my pc or general control scheme make this seemingly impossible to play. Keys seem to stay active longer then they are pressed (by several seconds, often as a "stuck" type of feel) and aiming does the exact same, making tiny aim adjustments into veering all the way across the entire screen. I can tell there is quality and effort put into this, so I'm going to limit how much my impossible play experience affects scoring.

3/5, 7/10
~WCCC

Oh god the horror. I LOVE the fancy pants adventure series, huge fun. HOWEVER, I am totally unable to play this properly due to massive control lag form hell. I did see the upper HUD with choices A and B, and although B is notably less laggy than A, it's still MEGA laggy. Like 3-5 second offset from every control I push, in addition to problems with sensitivity. Just tap the run button quickly, sometimes I'll do a baby step, other times I'll just ROCKET across the screen. Because I know the FPA series and love it, I'm giving you benefit of the doubt here. For any debugging info, I'm running Firefox on Windows 7 Home Edition. Hope it helps, sorry I can't say much more.

Just because I love you so much,
7/10, 4/5
~WCCC

Gah. Very 50/50 on this one. First off, it presented a lot of potentially good elements, large weapon variety & randomization, good art, solid base combat mechanics, BUT I felt the execution was seriously lacking. Combat was bland, the missions felt gimmick based, and linearity was ridiculously extreme to a point that was boring.

I can't vouch for save issues because I'm only playing this once, it's not that I hate it, its just that I feel like it has met its entertainment value limit there. I CAN however vouch for a ridiculous level of lag in many areas, particularly the "final" bossfight with the red & black mega rapist of indestructibility. Worst part I feel was the fact that the previous bosses hadn't even remotely implied the fact that I had to melee their helmets off, and as such spent literally 15 minutes in one life throwing lead up the boss's asshole, with not even the tiniest chip in his armor. Only after saying "fuck it" and starting fist-fighting him with 0 health did I chip his helmet, twice. But that's it and was subsequently beaten to a pulp for 2 more lives that I wasn't even aware I had/was the limit. Something about attempting to melee a giant armored rapist to death with my bare hands made it suicidal.

I hate to say this, but I really felt there WAS that potential for awesome gameplay, but it felt bland, repetitive, and very ambiguous at certain key points. Not to mention the fact that a room can accumulate literally 2000 corpses, 4000 bullet holes,and 1000 guns with no auto-clean up, leaving my controls in a 15 second delay off from my active input, just saying some numeric ID system that starts deleting guns after number 100 or whatever would seriously resolve things. Additionally I felt the boss fight was perhaps too suicidal even on easy (yea, played on easy)

Sad to see Krinkels as the main name in something that felt so fan-made (although awesome fan made) as this, but I think this has hope if its corrected with a couple patches handling lag and unclear combat objectives, I really do. But until then, it's a one-pay and forget deal. Sorry Man.

7/10, 3/5
~WCCC -_-

Cute, by problematic.

The cutscenes were obviously over-the-top with quality, but might've been good with a skip button or something. The voiceacting was also great, and I think there was a reference to Flash Gordon somewhere (hot snow super villian weapon?) Additionally, the mechanic of no limited lives was somewhat nice for a laid-back pace.

HOWEVER. Things are very confusing. The controls are a bit screwy, and direction is missing. Playing the first level, I literally got lost after taking out the giant ships, and was left floating in a sealed area fighting infinite tiny cruisers. Also I never figured out how the hell to fire my rockets until post tutorial. During the tutorial the mechanic just said something like "Too much programming" and I figured there were none. Am I glitched here or is there something I'm suppoed to be doing in the first level? Not going back to the main ship for docking, not flying outside the area, not killing enemies, etc. TOTALLY LOST.

I'm sorry I can't have had more of an experience to rate this off of, but the incredibly unguided nature of things and general clumsiness of the control setup has me docking serious points. Once again, sorry.

Overall, 3/5, 7/10. Cheers.
~WCCC

Meh.

Interesting game concept, and things were well drawn I guess, kind reminds me of The Behemoth's art style, but that's about it. The gameplay isn't particularly engaging, and a lot of aspects are fairly slanted out of the player's favor, such as no way to regain money, hit every enemy being challenging, killing 2 hit enemies period, and especially the little taser gate things, as you have no means of defense against them, there's craptons of they towards the end of the game, and their overall extremely challenging to dodge nature.

Like I said, interesting concept, good art, but feels pretty empty otherwise. Sorry.

3/5, 6/10
~WCCC

I got more hobbies than you got swimmers in your nutsack

White Chocolate Chip Clock @WCCC

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