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53 Game Reviews w/ Response

All 280 Reviews

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you didn't draw anything, everything was photo shopped, except the helium tank.this wouldn't drive me so crazy if it weren't that you labelled animation by you, that's stupid. and p.s., don't use stretched out wounds for blood splatters, it looks bad.

hankw1337 responds:

oops, sorry

i like it because...

when i click at my speed (1/2 the speed of sound), it sounds like an SMG.

michaelsetiyawan responds:

it sound like SMG??
nice!

it pisses you off.

>:3. when you lose a puzzle, it takes fucking forever to to get back to the menu, and then it takes fucking forever to scroll down the list and click the play one, and then by then you're going to have forgotten half the fucking puzzle, and most of these don't even make sense, like the "bear", maybe it does look like a bear, but i had it 76% done and then i said fuck it, this is taking fucking forever, and by the time i finish i'm going to have wasted my fucking life away. So fuck this, i'm going to go write a fucking review of how you need a fucking retry button, but fuck it, you've submitted to many popular games to even see, let alone care about my review, just install a retry button ,that's all i ask, save me 30 minutes per puzzle, fucking please!

regulargabs responds:

Hello, I DO care about your review (and all the other reviews :P). But I don't get that if the game over delay is because of the lag or because the animation itself takes too long. You could PM me or something.
Thanks for the review!

this is kind of shitty.

you are trying to push the boundaries with how thin the path can go, you think you can accomplish this by just making a smaller cursor. you are wrong. and as a result, the cursor is misplaced from its actual position, and then his one wasn't that original, the music was to fast paced- and when you tried to combine obstacles, their timings were different so crossing them would be impossible like 77% of the time, and you did not debug the ability to cheat.

Cjross313 responds:

Thank you for the comment. I will try to consider this on my next game.

give me an image.

and i can make it an icon, send it to my email, if you don't know that (likely) go to my user page!

Ransom09 responds:

I got the image situation figured out. Thanks, though. And thanks for the 10!

this is crap.

you had a walking penis go walk a dog through 2 stages and then have unreadable text say thx for playing.

Heil responds:

oh dammmn

ok, if EVERYBODY had cake.

then everybody should have died, but it was only one person... ?

Objection responds:

Well done, you have solved the first part of the game! Now click on the cake ...

dude,

the shotgun looks like a military-grade in the outline, but is a remington civilian type when you hold it, you had unrealistic posture n your mp5sk, and it was too short, about an in longer than the handgun, the "sniper rifle" was good, but the outline was of a G3! THAT'S A 20-ROUND ASSAULT RIFLE, and your fort couldn't be upgraded, and had an unusual shape to begin with, and the weapons were too cheap, and the flashlight "upgrades" just moved it out farther, making it HARDER TO SEE, and all of the zombies came in 2 forms that looked exactly alike, and the shadows were too dark, so you didn't even really NEED a flashlight per say, but definteley was a bit of a strain, and the knife had a copied posture from zombie hoarde 3, and the music was unfitting, and the zombies moved too fast for this slow-paced game, and the shotgun went from rounds to shells, you didn't have to change that, round is a universal ammunition term, and this also had no explanation and you claim your flashlight is "sweet", YOU CAN'T EVEN SEE THE DAMN THING! and this was all structured like zombie hoarde 2, so, i have stripped you of your dignity, and exposed the sham you are, now i give you a 1, because that's the days it took you to stea- i mean actionscript this... d=

tanner09 responds:

Hmm... if you understood some actionscript maybe you would realize that zombie horde 2 is coded in a totally dissimilar way from my game. The zombies in horde 2 follow the player using 4 basic directions. In my game I calculate the vertical and horizontal vectors using the trig functions. In horde 2 the zombies are basically a button that is clicked on and they die. In mine the bullets actually fly across the screen, again using trig to find the angle between the crosshair and player. I then continually check if they collide with a zombie until they leave the screen. I can't even see how you thought our knife animation copied theirs when ours is a slash and theirs is a stab. Maybe you should get your facts straight before you call me a thief. If you would like to discuss this in person sometime I'm more than willing. ;)

Great.

Simply greatness, it was entertaining and the music was funny, and had a great beat at some point, and did you take that picture of gates yourself? or did you get it off of the internet? (more likely) of course, i voted the quiz was worth playing, and loved if you didn't thnk it was option, and now you have my vote of 5x my 5.01 vote power!

Snowman responds:

WOOT!!!! THANK YOU!!!! Oh, I dare you to press "Wanna se what woulda happened if you pressed no" at the end, youll be even more amazed!

can't wait

you made another awesome quiz, i found it easy because i watched G-4's thing about all that computer crap, so it was easier. =D still EVEN THEN found it challenging, nice music, but it didn't loop.

Snowman responds:

Thx for the review, as for the loop, im working on it, not that good at flash yet ^_^

I got more hobbies than you got swimmers in your nutsack

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